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made changes to UI code for my laptop

Lucas 7 månader sedan
förälder
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b4542ad844
1 ändrade filer med 22 tillägg och 20 borttagningar
  1. 22 20
      GUI.py

+ 22 - 20
GUI.py

@@ -61,14 +61,14 @@ def move_dinger_step(start_y, target_y, steps_left, total_steps):
     if steps_left > 0:
         # Calculate progress (0 to 1)
         progress = (total_steps - steps_left) / total_steps
-        
+
         # Calculate the current position directly between start and target
         new_y = start_y + (target_y - start_y) * progress
-        
+
         # Update position
         current_dinger_y = new_y
         dinger.place_configure(y=int(new_y))
-        
+
         # Schedule next step
         app.after(10, lambda: move_dinger_step(start_y, target_y, steps_left - 1, total_steps))
     else:
@@ -79,7 +79,7 @@ def move_dinger_step(start_y, target_y, steps_left, total_steps):
 def update_dinger_position(final_score=None):
     global current_dinger_y
     start_y = current_dinger_y  # Remember where we're starting from
-    
+
     if final_score is None:
         target_y = 900  # Bottom position
     else:
@@ -92,7 +92,7 @@ def update_dinger_position(final_score=None):
         movement = min(movement, max_movement)
         target_y = 900 - movement  # Calculate from top position
         target_y = max(100, min(target_y, 900))  # Ensure within bounds
-    
+
     # Start the animation
     move_dinger_step(start_y, target_y, 60, 60)
 
@@ -101,6 +101,7 @@ def startPunch():
     punch_on = True
     updateStatusLabel()
     update_dinger_position()
+    print("STARTED PUNCH")
 
 def stopPunch():
     global punch_on
@@ -112,6 +113,7 @@ def stopPunch():
             stop_sound.play()
         except Exception as e:
             print(f"Error playing sound: {str(e)}")
+    print("STOPPED PUNCH")
 
 def resetPunch():
     global currentScore
@@ -161,17 +163,17 @@ def submitScore():
         current_score = currentScore.get()
         names.append(entered_name)
         scores.append(current_score)
-        
+
         # Save the new score to file
         save_new_score(entered_name, current_score)
-        
+
         if current_score > highestScore:
             highestScore = current_score
             highScoreName = entered_name
 
         # Clear the entry field after recording
         nameEntry.delete(0, 'end')
-        
+
         # Refresh the leaderboard display
         placeLeaderboard()
 
@@ -186,7 +188,7 @@ def placeLeaderboard():
     top_5_pairs = score_pairs[:5]
 
     intx = 0
-    inty = 60
+    inty = 100
     for name, score in top_5_pairs:
         label1 = ctk.CTkLabel(width=124, height=39, text_color="white", text=name, font=("Arial", 15), master=app)
         label1.place(x=intx, y=inty)
@@ -194,8 +196,8 @@ def placeLeaderboard():
         label2.place(x=intx + 125, y=inty)
         inty += 40
 
-    ctk.CTkLabel(width=249, height=39, text_color="white", text="Leaderboard", font=("Arial", 50), master=app).place(x=0, y=0)
-    
+    ctk.CTkLabel(width=200, height=30, text_color="white", text="Leaderboard", font=("Arial", 50), master=app).place(x=0, y=0)
+
     # Create status indicator
     statusLabel = ctk.CTkLabel(
         master=app,
@@ -208,7 +210,7 @@ def placeLeaderboard():
         font=("Arial", 16)
     )
     statusLabel.place(x=50, y=450)
-    
+
     ctk.CTkButton(master=app,
                   width=120,
                   height=80,
@@ -237,27 +239,27 @@ def placeLeaderboard():
                   font=("Arial", 30),
                   command=resetPunch).place(x=50, y=700)
 
-    ctk.CTkLabel(width=50, height=20, text_color="white", text="Current Score", font=("Arial", 50), master=app).place(x=350, y=20)
-    ctk.CTkLabel(width=50, height=20, text_color="white", textvariable=currentScore, font=("Arial", 50), master=app).place(x=500, y=100)
+    ctk.CTkLabel(width=50, height=20, text_color="white", text="Current Score", font=("Arial", 50), master=app).place(x=500, y=0)
+    ctk.CTkLabel(width=50, height=20, text_color="white", textvariable=currentScore, font=("Arial", 50), master=app).place(x=725, y=100)
 
     nameEntry = ctk.CTkEntry(width=300, height=50, master=app, font=("Arial", 50))
-    nameEntry.place(x=370, y=200)
+    nameEntry.place(x=500, y=200)
 
-    enterButton = ctk.CTkButton(width=50, height=50, text="ENTER", fg_color="green", font=("Arial", 20),
+    enterButton = ctk.CTkButton(width=50, height=75, text="ENTER", fg_color="green", font=("Arial", 20),
                   text_color="gray99", master=app, command=submitScore)
-    enterButton.place(x=670, y=205)
+    enterButton.place(x=825, y=205)
 
     # Load and display the bell image
     bell_image = Image.open("./BellDrawing.png")
     photo = ImageTk.PhotoImage(bell_image)
     image_label = ctk.CTkLabel(image=photo, text="", width=10, master=app)
     image_label.image = photo  # Keep a reference to prevent garbage collection
-    image_label.place(x=800, y=0)
+    image_label.place(x=1000, y=0)
 
     # Create the dinger after the image (so it appears on top)
     dinger = ctk.CTkLabel(width=40, height=30, text="", fg_color="gray77", master=app)
-    dinger.place(x=1005, y=900)
-    
+    dinger.place(x=1205, y=900)
+
     # Start updating dinger position
     update_dinger_position()