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- extends Node2D
- var level: int = 0
- enum {READY, PLAYING, GAMEOVER}
- var status = READY
- # Called when the node enters the scene tree for the first time.
- func _ready():
- pass # Replace with function body.
- # Called every frame. 'delta' is the elapsed time since the previous frame.
- func _process(delta):
- pass
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